You're showing a 9.22 in Pumpkin Hill, untied by a full 1.83 (110 frames) on a level that only had 11 seconds to begin with.
I'll start off by presenting a list of every possible piece in the level, ripped straight from the SA2 data files:
http://soniccenter.org/sm/files/sa2huntphrip.txtThe locations I've used are:
0112 for piece 1 (options are anything beginning with 01, 03, or X), in 154 frames
0002 for piece 2 (options are anything beginning with 00, 02, 05, or X), in 258 frames
0801 for piece 3 (options are anything beginning with 04, 07, or 08), in 249 frames
Is this improvement due to a new piece location that's even closer to start than the previous one in the appropriate slot, or just a much-improved way to get to the same spots?
No need to go into much more detail than that, at least not yet.